Recently I had the pleasure of meeting with the legendary video game programmer and designer, Richard Garriott to discuss how he uses storytelling in his profession. Richard created the extremely successful Ultima computer game series as well as Ultima Online which was the first large scale commercial “massively multi-player online game” (MMOG). He recently launched the MMOG Tabula Rasa and is training to become Earth's sixth private citizen to conduct a space mission aboard the International Space Station (visit his space mission website). In this first of a series of video clips from our meeting, Richard discusses interactive storytelling and linear narrative as well as the importance of paying attention to storycraft.